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Directx Error Handling


Downgrading drivers should work as well, so you can just toggle between two driver versions while your code is executing to make sure you react correctly. Then, put the next method call within the scope of the if statement. example: hr = this -> device -> CreateSamplerState(samplerDescriptions[i], &samplerState); if(!SUCCEEDED(hr)) { // error handler here } This code is contained inside a method called GraphicsEngine::AddSamplerStates. HRESULT hr = SomeFunction(); if (FAILED(hr)) { printf("Error!\n"); } The success code S_FALSE deserves mention. http://winhq.net/directx-error/directx-error-directx-function-createpixelshader.html

I'm ok with how the COM objects interact together, all the interfacing with the DirectX API to achieve rendering. Category Howto & Style License Standard YouTube License Show more Show less Loading... Purpose of having good credit when you are well-off? FAILED Tests the severity bit of the SCODE or HRESULT; returns TRUE if the severity is one and FALSE if it is zero. http://stackoverflow.com/questions/25714503/directx-exception-handling


Moreover, when I enumarate the available display adapters, only the IBM one is listed (GetAdapterCount() returns 1 - followed by GetAdapterIdentifier() which returns the IBM card description).This is for the context.Now, Show more Language: English Content location: United States Restricted Mode: Off History Help Loading... Since most DirectX methods and functions return an HRESULT value, you'll want to check for errors like in your first example. The problem I am essentially having (that nobody seems to want to answer or give guidance on) is how to elegantly handle the COM objects that the DirectX 11 API gives

Otherwise, your program might leak resources. Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music To effectively work with DirectX, obviously you should learn at least some basics of COM. _com_error Description Using COM in Your Windows Program Error Handling in COM Error Handling in COM Error Handling in COM What Is a COM Interface?

Using Macros for Error Handling COM defines a number of macros that make it easier to work with HRESULT values. For instance: mhresult = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, &mfeatureLevel, 1, D3D11_SDK_VERSION, &mswapChainDesc, &mswapChain, &mdevice, NULL, &mdeviceContext); if (FAILED(mhresult)) { return false; } if an unhandled exception occurs in the call to Loading... http://www.gamedev.net/topic/615186-direct-x-error-handling-good-practice/ Read, highlight, and take notes, across web, tablet, and phone.Go to Google Play Now »DirectX 8 and Visual Basic DevelopmentKeith SinkSams Publishing, Dec 1, 2001 - Computers - 459 pages 1

E_UNEXPECTED0x8000FFFFUnexpected condition. Hresult Values Do not attempt to access invalid or uninitialized resources, such as NULL pointers. Back to top Back to DirectX and XNA Old topic! Do American foods contain unsafe levels of glyphosates How do I get the last lines of dust into the dustpan?

_com_error Example

HRESULT_FROM_WIN32 Maps a system error code to an HRESULT value. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, S_false Bibliographic informationTitleBeginning DirectX 11 Game ProgrammingAuthorsAllen Sherrod, Wendy JonesEditionillustratedPublisherCengage Learning, 2011ISBN1435458958, 9781435458956Length352 pagesSubjectsComputers›GeneralComputers / General  Export CitationBiBTeXEndNoteRefManAbout Google Books - Privacy Policy - TermsofService - Blog - Information for Publishers - Report S_ok Value Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the

EndScene(). http://winhq.net/directx-error/directx-error.html I guess the problem is in my render() function, it seems that sometimes DrawPrimitive and/or Vertex buffer updates are not working .. If a call fails, the function makes multiple unneeded error checks, instead of exiting the function immediately. Similarly it's not that easy to make the device crash and have to reset. Failed Hresult

To some extent, the choice is a matter of taste. It is clear when to release interface pointers and other resources. SafeRelease(&pItem); SafeRelease(&pFileOpen); return hr; } Advantages The overall control flow is easy to see. this content Because it is so infrequent I cannot debug or test this scenario.

I developed a c++ object oriented game and wanted to encapsulate DirectX and COM in general inside my own classes, because I didn't wanted to use COM as base for the C++ Hresult To String It can also indicate a "no-op"—the method succeeded, but had no effect. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed

I figure how I handle resource loading and access will be linked relatively tightly to how I handle the rendering process, and I want to get it right early on to

Sign in 42 0 Don't like this video? So no DirectX function exists that ever throw. up vote 2 down vote favorite My application uses DX11 and it periodically gets a DXGI_ERROR_DEVICE_REMOVED error on startup. E_outofmemory For example, the CoInitializeEx function returns S_FALSE if you call it a second time from the same thread.

Which pool are you loading your textures into? Matt Guerrette 39,578 views 38:58 93 videos Play all DirectX Tutorialvalentine fany C++ TCP/IP Networking - Tutorial 01 - Duration: 59:30. Disadvantages All variables must be declared and initialized at the top of the function. have a peek at these guys Nested ifs Cascading ifs Jump on Fail Throw on Fail Nested ifs After every call that returns an HRESULT, use an if statement to test for success.

I don't want to have to be passing raw pointers to COM objects to every single method I create. I am still investigating where do the error exactly come from. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Unity JS to C# conversion - Incomplete list of public variables in Inspector What's the fastest way to generate a 1 GB file containing only random numbers?

LuaLaTeX: [draft] option clash for package graphicx when loaded after fontspec Basic question - weight and force In a pudding I eat, I give bread its potential What is the difference Can Mage Hand wield a Shield? bufferDescriptions and bufferData are parameters needed by direct3d to create the buffers. E_INVALIDARG0x80070057Invalid parameter value.

Is the Joker based on anything? Downloads and tools Windows 10 dev tools Visual Studio Windows SDK Windows Store badges Essentials API reference (Windows apps) API reference (desktop apps) Code samples How-to guides (Windows apps) Learning resources What happens if BB-8 rolls the wrong way? Yeah, they look a little uglier, but it's the case that not every success is D3D_OK (in fact any non-negative HRESULT is a success according to WinError.h).